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刘世光 教授 博导 院长助理
地址:天津市南开区卫津路92号天津大学计算机科学与技术学院
办公室:25楼B1223
邮箱:lsg@tju.edu.cn
2007年毕业于浙江大学CAD&CG国家重点实验室,师从彭群生教授。随后,就职于天津大学计算机科学与技术学院,先后任讲师、副教授、教授。中国计算机学会计算机辅助设计与图形学专业委员会委员。2009年7月-9月在香港中文大学计算科学与工程系合作访问。2010年9月-2011年3月为密歇根州立大学访问学者。2012年10月-2013年4月,韩国科学技术院(KAIST)研究副教授。主要研究方向包括计算图形学、计算机动画、图像/视频处理、可视化、虚拟现实等,在上述领域的国内外期刊及会议发表论文50余篇。作为项目负责人承担国家自然科学基金项目、国家科技支撑计划项目子课题、教育部博士点基金项目、天津市自然科学基金项目、横向课题等10余项,曾作为主要成员参与973项目、863项目、国家自然科学基金项目等的研究。
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研究方向
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图形仿真/可视化
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基于物理的模拟/动画
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图像、视频处理
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真实感绘制
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虚拟现实/计算机游戏
科研项目
· 国家自然科学基金项目:多模态混合流体仿真的关键技术研究 (负责人)
· 国家科技支撑计划项目子课题:可移动文物数字化保护关键标准研究与示范 (负责人之一)
· 国家自然科学基金项目:混合流体仿真技术研究 (负责人)
· 教育部博士点基金项目:不同气象条件的真实感绘制 (负责人)
· 天津市自然科学基金项目:流体细节增强与交互编辑技术研究 (负责人)
· 中科院开放基金项目:大规模场景的快速绘制 (负责人)
· 北京大学项目:遥感影像的自动调整 (负责人)
· 国家科技支撑计划项目子课题:文物资源创意要素提取与设计素材库构建(主要参与者)
· 国家自然科学基金项目:民航可视分析研究 (主要参与者)
部分论文
· Xiaoyong Zhang, Shiguang Liu*. SPH fluid control with self-adaptive turbulent details. Computer Animation and Virtual Worlds, Vol. 26(3-4), 2015, pp. 357-366.
· Shiguang Liu, Yinwei Wei. Fast nearest neighbor searching based on improved VP-tree. Pattern Recognition Letters, Vol. 60-61, 2015, pp. 8-15.
· Shiguang Liu, Di Chen. A computational approach to digital hand-painted patterns on cloth. Multimedia Tools and Applications, Vol. 74, 2015 (In press)
· Shiguang Liu, Zhuojun Yu. Sounding fire for immersive virtual reality. Virtual Reality, Vol. 19, 2015 (Accepted)
· Shiguang Liu, Huarong Luo. Hierarchical emotional color theme extraction. Color Research & Application, Vol. 40, 2015 (Accepted)
· Shiguang Liu, Dongfang Fan. Computer modelling and simulation of fruit sunscald. International Journal of Image and Graphics, Vol. 15(3), 2015, pp. 1550013-1~13.
· Shiguang Liu, Yixin Xu, Junyong Noh, Yiying Tong. Visual fluid animation via lifting wavelet transform. Computer Animation and Virtual Worlds, Vol. 25(3-4), 2014, pp. 475-485.
· Shiguang Liu, Di Chen. Computer simulation of batik printing patterns with cracks. Textile Research Journal, Vol. 84(20), 2014 (to appear)
· Shiguang Liu, Huarong Luo. Emotional color theme extraction. Proc. of SIGGRAPH Asia, poster, Article No. 27, 2014
· Yuan Xiong, Shiguang Liu*. Large-scale water simulation based on spherical projected grid (SPG). Proc. of SIGGRAPH Asia, poster, Article No. 35, 2014
· Meng Zhang, Shiguang Liu*, Hanqiu Sun, Weixin, Si, Yinling Qian. Hybrid vortex model for efficiently simulating turbulent smoke. Proc. of VRCAI, 2014, pp. 71-79.
· Taekwon Jang, Doyub Kim, Mi You, Shiguang Liu, Junyong Noh. A geometric approach to animating thin surface features in SPH water. Proc. of CASA, 2013.
· Shiguang Liu, Yuan Xiong. Fast and stable simulation of virtual water scenes with interactions. Virtual Reality, Vol. 17(1), 2013, pp. 77-88.
· Shiguang Liu, Xiang Zhang. Image colorization based on texture map. Journal of Electronic Imaging, Vol. 22(1), 2013, pp. 013011:1-9.
· Shiguang Liu, Wangda Zhang. Cartoon-style simulation of water coupled with objects. Simulation Modelling Practice and Theory, Vol. 31, 2013¸ pp. 52-62.
· Shiguang Liu, Xiang Zhang. Automatic grayscale image colorization using histogram regression. Pattern Recognition Letters, Vol. 33(13), 2012, pp. 1673-1681.
· Shiguang Liu, Hanqiu Sun, Xiang Zhang. Selective color transferring via ellipsoid color mixture map. Journal of Visual Communication and Image Representation, Vol. 23(1), 2012, pp. 173-181.
· Chen Huang, Hanqiu Sun, Shiguang Liu, Ping Li. Interactive soft-fabrics watering simulation on GPU. Computer Animation and Virtual Worlds, Vol. 22(2-3), 2011, pp. 99-106.
· Shiguang Liu, Tai An, Zheng Gong, Ichiro Hagiwara. Physically based simulation of solid objects' burning. Transactions on Edutainment, Vol. 7, 2012, pp. 110-120.
· Shiguang Liu, Qiguang Liu, Qunsheng Peng. Realistic simulation of mixing fluids. The Visual Computer, Vol. 27(3), 2011, pp. 241-248.
· Shiguang Liu, Qiguang Liu, Tai An, Jizhou Sun, Qunsheng Peng, Physically based simulation of thin-shell objects burning, The Visual Computer, Vol. 25(5-7), 2009, pp.687-696.
· Shiguang Liu, Zhangye Wang, Zheng Gong, Qunsheng Peng. Simulation of atmospheric binary mixtures based on two-fluid Model. Graphical Models, Vol. 70(6), 2008, pp. 117-124.
· Shiguang Liu, Zhangye Wang, Zheng Gong, Lei Huang and Qunsheng Peng. Physically based animation of sandstorm, Computer Animation and Virtual Worlds, Vol.18, 2007, pp. 259-269.
· Shiguang Liu, Ruoguan Huang, Zhangye Wang, Qunsheng Peng. Texture based simulation of dynamic cloud scene, Proc. of CAD/Graphics, 2007, pp.144-149.
· Shiguang Liu, Zhangye Wang, Zheng Gong, Qunsheng Peng. Real time simulation of a tornado. The Visual Computer, Vol. 23(8), 2007, pp. 559-567.
· Shiguang Liu, Zhangye Wang, Zheng Gong, Changbo Wang and Qunsheng Peng. Physically based simulation of Buddha Glory, Progress in Natural Science, Vol. 16(6), 2006, pp. 656-662.
· Shiguang Liu, Zhangye Wang, Zheng Gong, Pengcheng Wu and Qunsheng Peng, Real-time generation of infrared dynamic sky scene, Proc. of MIPPR, 2005, pp. 604502~1-9.
课程
本科生课程 《计算机图形学》、《游戏设计与开发》、《科学计算可视化》
研究生课程 《图像合成》